Hansol
Kim
I design tech-enabled physical experiences: tangible objects, interactive tables and the spaces around them. From research and concept to high-fidelity prototypes.
4 selected works · 2019–2026

ISE 2025 Rebooking Table
A multi-user sales tool for Europe's largest AV trade show. Exhibitors place a physical ring on a live floor plan to find free booths, while sales associates add offers on the same screen.
- Client
- Integrated Systems Europe
- Role
- Concept, UX & UI, content
- Year
- 2025
- At
- Interactive Scape GmbH

Trumpf Interaction Table
A table for Trumpf’s booth at LASER World of PHOTONICS 2025. Several visitors at once move physical objects across a factory scene to explore Trumpf’s solutions, which leads into a conversation with sales associates.
- Client
- Trumpf SE + Co. KG
- Role
- Concept, UX & UI
- Year
- 2025
- At
- Interactive Scape GmbH

Interactive City Lab
Identity and booth for a three-company smart-city stand, built on Conway's Game of Life.
- Client
- Interactive Scape, Elie, Form Follows You
- Role
- Concept, art direction
- Year
- 2023
- At
- Interactive Scape GmbH

Sori
A puzzle that teaches people to write Korean in minutes. First shown as an exhibition where a DJ turned visitors' words into a beat, now a tile set at a Korean restaurant in Stockholm. You can try it on the page.
- Context
- Muthesius Kunsthochschule, Nopo 1988
- Role
- Concept, prototyping, space & exhibition
- Year
- 2019–2026
- Type
- Individual project
Video & content · 2024–2025
Berliner Wasserbetriebe at SCCON
Trade show content · 2024
Scape X® Tutorial, Ep. 1: Unboxing
Tutorial series · 2024
ZEKI at Lange Nacht der Wissenschaften
Project documentation · 2025
What impresses me most about Hansol is his flexibility and motivation to take on things outside his main job description when the need arises.
About
Designer · Maker
A Kim by birth, like millions of Koreans, but “Kimpan” by Swedish standards.
Trained in industrial design and interface design. I work where screens, objects and rooms meet.
For almost three years at Interactive Scape in Berlin I designed interfaces for large multitouch tables that recognise physical objects, for trade shows, museums and brand spaces. I also designed booths, produced video and rebuilt the company website.
I move easily between Figma, the wood workshop and client workshops. I speak Korean, German, English and Swedish.
Experience
- Studio KimpanProduct & Interaction Designer · Self-employed
- HealthiBuddyBusiness Developer · EU entry for an AI health service
- Interactive Scape GmbHUX Designer · Berlin
- Team ViralsFurniture Designer · brand spaces
Education
- Muthesius KunsthochschuleMA Interface Design · BA Industrial Design
- Umeå Institute of DesignMA Transportation Design · exchange
- Kyungdong UniversityBA Digital Design